The gods of Tyria didn’t just vanish—they made a choice. More than 1200 years before the original Guild Wars kicked off in 2005, the divine beings packed up and abandoned the planet, leaving the guilds to fight over what remained. Now, Guild Wars 3 plans to show you why.
Developer Arenaet picked this exact moment for the new MMO’s setting. It’s a clever move. For 20 years, players have wandered a godless world, picking through the ruins of a system that collapsed long before they arrived. You’ve seen the aftermath. Now you’ll witness the cause.
A fresh start for veterans and newcomers
Arenaet wanted a setting that feels alien to everyone—both players who’ve spent two decades in Tyria and people who’ve never touched the series.
In looking for a good spot in the series’ timeline to set a new game that would be as alien to people who have played the games for the past 20 years as those who have never set foot in the land of Tyria, developer Arenaet have settled on the moment the gods decided to leave.
That’s a bold promise. Sticking the game right at the pivot point means no one has the advantage. You’ll learn the story at the same pace, whether you’ve killed Shiro Tagachi or you don’t know who that is.
The real question is what you’ll find at ground zero. The source doesn’t detail the gameplay or how the gods actually left, but placing the camera at the exact moment of departure gives Guild Wars 3 a foundation no other entry in the series has had.



